Pengembangan Media Berbasis Android pada Materi Bangun Ruang untuk Kelas IV Sekolah Dasar

  • Khairunnisa Rangkuti Universitas Muslim Nusantara
  • Hidayat Universitas Muslim Nusantara
Keywords: Android, Adobe Animate, Development, Media

Abstract

This development research aims to develop an Android-based learning media that is suitable for use in the learning process. This research is a type of development research (Research and Development) using a development model based on Hoge, Tondora, and Marelli. In this study, researchers carried out the development of the Hoge, Tondora, and Marelli models up to the evaluation and improvement stage. The instrument used to collect data was a questionnaire or questionnaire given to several expert validators, namely material expert validators, medi expert validators, teachers and students. Based on the results of the material expert validation, a score of 86% was obtained in the "Very Eligible" category. From the results of media expert validation, a score of 90% was obtained in the "Very Eligible" category. From the results of the teacher's assessment, a score of 90% was obtained in the "Very Eligible" category. From the results of the student assessment, a score of 95.1% was obtained in the "Very Eligible" category. Based on the scoring score category, it can be said that the android-based learning media developed "Very Feasible" is used.

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Published
2023-09-30
How to Cite
Rangkuti, K., & Hidayat. (2023). Pengembangan Media Berbasis Android pada Materi Bangun Ruang untuk Kelas IV Sekolah Dasar. EduGlobal: Jurnal Penelitian Pendidikan, 2(4), 556-568. https://doi.org/10.32696/eduglobal.v2i4.2284